All this being considered, when I use the R-click mouse button, holding, dragging, i can position camera angle at any degree i want around map, even looking directly at side angle, if you will, of planet or system, you can tell other items are higher/lower compared to others. However, I have noticed random occurances, where diff planet objects are at different altitudes, or closer/farther on the 3rd dimension compared to other objects, so it does allow the possibility of planets being placed on the 3d dimension, or z-plane if you would, considering an x-y-z grid. Thus, this creates a natural plane across the map, as most planet objects in game, or place on map, seem to all be on one level plane. Which is good, cuase it add a more realistic effect of space, but still the planets phase lanes seem to only connect to other planets, or celestial objects, on one even plane with every other object. However, I have notice, if targeting the unit directly across map, or through the celestial object, it makes the unit go over/under the celestial object, wether it being Asteroid, planet, or star. When looking at map, from above, all units mostly travel across the gravity wells on one even plane with planet. I noticed often, when I play on any map, although 3d universe and game play, most of the time the action seems to only happen on a 2d map. Moving on, I had a question about stacking stars, maybe planets, so to speak, in Galaxy Forge. Either someone helps me figure out the cuase of problem, or a patch is made to address/fix it. Again, no problems with the Specific objects, though I will continue to prefer the Random Uncolonised objects if it can be fixed in the future. Still waiting to fix bug of above, I replaced all the above mentioned Random Uncolonized worlds with specific uncolonized items, and continuing to develop my map.
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